Numeric precision limit.
addition between vectors u0 + u1 + ...
u0 + u1 + ...
Bezier's interpolation of the vectors, s = 0 gets the first vector, s = 1 gets the last vector
s = 0
s = 1
linear combination of vectors in array s0 * u0 + s1 * u1 + ...
s0 * u0 + s1 * u1 + ...
1-st order derivative of the vectors [(u1 - u0) / ds, (u2 - u1) / ds, ...]
[(u1 - u0) / ds, (u2 - u1) / ds, ...]
discrete derivative of the given vectors [u1 - u0, u2 - u1, ...]
[u1 - u0, u2 - u1, ...]
sum of scaled vectors u0 / s + u1 / s + ...
u0 / s + u1 / s + ...
mean of the number
standard deviation of the number
Hermite's interpolation of the vectors, s = 0 gets the first vector, s = 1 gets the last vector
linear interpolation of the vectors, s = 0 gets the first vector, s = 1 gets the last vector
sum of scaled vectors s * u0 + s * u1 + ...
s * u0 + s * u1 + ...
sum of negated vectors -u0 - u1 + ...
-u0 - u1 + ...
sum of normalized vectors u0 / ||u0|| + u1 / ||u1|| + ...
u0 / ||u0|| + u1 / ||u1|| + ...
multiplication of vectors u0 * u1 * ...
u0 * u1 * ...
subtraction between first vector and other ones u0 - u1 - ...
u0 - u1 - ...
Generated using TypeDoc
Numeric precision limit.